What Do Rogues Get at Level 6?
As players navigate the world of Dungeons & Dragons, they are often curious about the capabilities and abilities of their characters at different levels. For rogues, level 6 is a significant milestone, marking the point at which they gain new skills and abilities that enhance their overall performance. In this article, we will delve into what rogues can expect to gain at level 6.
Expertise
At level 6, rogues gain expertise in two additional skills of their choice. [Bolded text]This means that they can become proficient in a wider range of skills, making them more versatile and effective in various situations. With this added expertise, rogues can take on more complex tasks and challenges, making them even more formidable opponents on the battlefield.
Doubling Proficiency Bonus
When using their chosen skills, rogues can also double their proficiency bonus. [Italicized text]This means that their ability checks will be even more effective, allowing them to perform tasks with greater precision and accuracy. For example, if a rogue with expertise in Stealth rolls a 16 on a Stealth check, their proficiency bonus will be doubled, making their result even more impressive.
New Abilities and Features
Level 6 also brings new abilities and features for rogues. [Underlined text]Some of these abilities include:
- Sneak Attack: Rogues can now deal an additional 2d6 damage when attacking an opponent that is not wearing armor or has a difficulty class (DC) greater than 15.
- Second Story: Rogues can now climb sheer surfaces, including stone walls and icy slopes, as if they were climbing normal terrain.
- Fast Hands: Rogues can now use their bonus action to take the Disarm, Grapple, or Search actions.
Subclass Abilities
Rogues also gain access to subclass abilities at level 6. [Bolded text]These abilities are specific to the rogue’s chosen subclass and can provide a range of benefits, such as increased damage output, improved mobility, or enhanced senses.
Conclusion
Level 6 is an important milestone for rogues, marking the point at which they gain new skills, abilities, and features. [Italicized text]With their increased proficiency and access to new abilities, rogues can become even more effective and deadly opponents on the battlefield. Whether they choose to specialize in stealth, deception, or combat, rogues at level 6 are well-equipped to take on the challenges of the world and emerge victorious.
Table: Rogue Abilities at Level 6
| Ability | Description |
|---|---|
| Expertise | Gain expertise in two additional skills of your choice |
| Doubling Proficiency Bonus | Double your proficiency bonus when using your chosen skills |
| Sneak Attack | Deal an additional 2d6 damage when attacking an opponent not wearing armor or with a DC greater than 15 |
| Second Story | Climb sheer surfaces as if climbing normal terrain |
| Fast Hands | Use your bonus action to take the Disarm, Grapple, or Search actions |
| Subclass Abilities | Access abilities specific to your chosen subclass |
References
- "Player’s Handbook" by Wizards of the Coast
- "Dungeon Master’s Guide" by Wizards of the Coast
- "Xanathar’s Guide to Everything" by Wizards of the Coast