What Does a Hexblade Warlock Start With?
As a Hexblade Warlock, you’re about to embark on a journey of dark magic and shadowy intrigue. But before you can start casting spells and cursing your enemies, you need to know what you’re starting with. In this article, we’ll break down the essential items and abilities that a Hexblade Warlock begins with.
Starting Equipment
As a level 1 Warlock, you start with the following equipment:
- A component pouch: This pouch contains various materials used to cast spells, such as herbs, gemstones, and other magical components.
- A dungeoneer’s pack: This pack contains 10 days’ worth of rations, a waterskin, 50 feet of hempen rope, a mess kit, a tinderbox, 10 torches, and a small sack of 10 gold pieces.
- Scale mail and shield: You begin with a set of scale mail armor and a shield, providing you with basic protection in combat.
- D8 weapon: You choose a D8 weapon, such as a rapier or longsword, which becomes your primary melee weapon.
Starting Spells
As a Warlock, you start with two cantrips, which are simple spells that you can cast without using up any spell slots. The two cantrips you start with are:
- Mending: This cantrip allows you to repair a broken object or mend a wound.
- Message: This cantrip allows you to send a short message to a creature within 30 feet of you.
Pact of the Chain
As a Hexblade Warlock, you have a Pact of the Chain, which grants you a patron who provides you with dark magic and shadowy abilities. Your patron is a powerful being from the Shadowfell, a realm of darkness and the dead. Your patron grants you the ability to cast spells and use abilities that are tied to the Shadowfell.
Pact of the Blade
In addition to your Pact of the Chain, you also have a Pact of the Blade, which allows you to use your D8 weapon as a focus for your spells. This means that you can channel your magic through your weapon, making it a more powerful and deadly tool in combat.
Ability Scores
As a level 1 Warlock, your ability scores are:
- Strength: 10
- Dexterity: 14
- Constitution: 12
- Intelligence: 16
- Wisdom: 10
- Charisma: 18
Skills
As a Warlock, you start with the following skills:
- Acrobatics: +4
- Deception: +4
- History: +2
- Insight: +2
- Intimidation: +4
- Perception: +2
- Persuasion: +4
- Sleight of Hand: +4
- Stealth: +4
Class Features
As a Hexblade Warlock, you have the following class features:
- Dark One’s Blessing: You have resistance to cold damage.
- Hexblade’s Curse: You can curse a creature, dealing psychic damage and potentially causing other effects.
- Shadow Walk: You can teleport up to 30 feet to an unoccupied space.
In conclusion, as a Hexblade Warlock, you start with a set of basic equipment, two cantrips, a Pact of the Chain, and a Pact of the Blade. You also have ability scores, skills, and class features that set you apart from other Warlocks. With this knowledge, you’re ready to embark on your journey as a Hexblade Warlock, using your dark magic and shadowy abilities to achieve your goals.