What does Flowey say if you spare him?

What does Flowey Say if You Spare Him?

When Undertale was first released in 2015, gamers were introduced to a memorable and complex character – Flowey the ghost with his cunning remarks and unsettling smile. One of the most frequently asked questions about Flowey is what he says to the player if they decide to spare him. After all, sparing Flowey’s life could mean facing a different storyline or at least a more unexpected scenario.

The Flowey Conundrum

From the moment the game was released, fans of the game were left scratching their heads, trying to uncover the secrets of the undertale. Among these curious gamers were those who desperately wanted to know what flowed from Flowey’s eerie mouth if they spared him. The truth, in the end, was relatively simple, but still interesting enough to be considered extraordinary.

Reminding Protagonist not to Kill Anyone

In some cases, Flowey responds with a cryptic hint that encourages the protagonist not to kill anyone, setting the stage for the future events in the game.

  • Reminder 1: "You don’t have to kill anyone"

This response hints that your choices have a lasting effect on the world, warning you that every action in the game could potentially spark a chain reaction. When you spare Flowey at this point, you earn the right to choose when to take action in-game, rather than just making it a mindless "kill or be killed" situation.

Hint About True Pacifist End

Flowey will reappear later in the Ruins, where he greets the protagonist and continues to taunt and confound them. During one of these encounters, his speech takes a subtle new direction.

  • Remark 2: "Everyone can be saved. At least, I hope it’s true."

Flowey’s words imply that despite the chaos and death witnessed in the world of Unders, there might exist a way to preserve harmony and save every single human life. His uttering of this sentence makes perfect sense, considering that when you spare Flowey throughout the game, the odds of achieving a pacifist ending rise exponentially high.

Spare-ing Flowey for True Peace

In order to create a True Pacifist story, it’s essential for the player to save Undyne, Alphys, Papyrus, Sans, and even Asgore, all of whom join the protagonist’s team while on the Neutral Route, sans the genocided humans. In reality, the only means of maintaining a peaceful coexistence during this route lies within taking care of all living people.

A Note

Another thing to remember: this remark is an explicit illustration by Flowey, not part of the "Genocidal Route". There wouldn’t be an exception by default.

  • You don’t get pacificism by doing harm.

Flowey: Your Worst Nightmare or Guidepost Toward Peace?

Regardless of whether you view him as a fiend-like ghost or an embodiment of your own self-aware subconscious, Flowey holds unique importance in the narrative development of Undertale. Understanding his role within the realm of the story serves the basis for a deep appreciation in an all. One element in this role can truly help you decide where your character journey aspires to head next through this game – what words he says after the Neutral Route.

What would that be? Well, just for the time you would save him – which truly changes the direction your role is going through Unders, and his story now revolves around saving you a few times!

How will you treat your hero and the choices of an Underworld with souls all your own?

Will saving Undyne be in addition to saving other living forms?

And you find the answer within yourselves because there is more and, well, because, also more.

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