What Does Take 20 Mean?
In various contexts, the phrase "take 20" or "take 10" is often used, especially in role-playing games (RPGs) and other situations where skill checks are involved. In this article, we’ll explore the meaning of "take 20" and provide a comprehensive overview of the concept.
What is Take 20?
Take 20 is a rule in some RPGs, including Dungeons & Dragons (D&D) and Pathfinder, which allows players to roll a skill check multiple times until they achieve a desired result. The term "take 20" refers to the idea of rolling a twenty-sided die (d20) twenty times to get a specific outcome. However, in reality, you don’t need to roll the die twenty times. Instead, you can use this rule to ensure a specific result by rolling the die multiple times until you achieve the desired outcome.
How Does Take 20 Work?
Here’s a step-by-step explanation of how take 20 works:
- The player decides to take 20 on a skill check, usually because they want to guarantee a specific outcome.
- The player rolls the d20 multiple times until they achieve the desired result.
- Each roll is an additional attempt to succeed, and the player can keep rolling until they get the desired outcome.
- If the player fails to achieve the desired outcome after multiple attempts, they can stop trying and accept the result.
Key Differences Between Take 10 and Take 20
While take 20 is often used interchangeably with take 10, there are significant differences between the two:
| Take 10 | Take 20 | |
|---|---|---|
| Attempts | 1 roll | Multiple rolls until desired outcome |
| Risk | Higher risk of failure | Lower risk of failure |
| Reward | Lower reward potential | Higher reward potential |
When to Use Take 20
Take 20 is useful in situations where:
- High stakes: You’re trying to achieve a critical outcome, and failure has significant consequences.
- Unpredictable results: The skill check is prone to unpredictable results, and you need to ensure a specific outcome.
- Mastering a skill: You’re trying to master a skill, and taking 20 helps you achieve that goal.
Common Mistakes to Avoid
- Overusing take 20: Don’t abuse the rule by using it excessively, as it can lead to an unbalanced game.
- Ignoring the risk: Remember that take 20 still involves risk, and failure can occur even with multiple attempts.
Conclusion
Take 20 is a powerful rule in RPGs that allows players to take control of their characters’ outcomes. By understanding when to use take 20 and how it works, you can make informed decisions and achieve your goals more effectively. Remember to use this rule responsibly and adjust your strategy according to the game’s balance and the situation.