What does Ward 10 mean in MTG?
In the world of Magic: The Gathering, Ward is a type of ability that protects a creature from being targeted by spells or abilities. But what does Ward 10 mean in MTG? In this article, we’ll delve into the details of Ward 10 and explore its implications in the game.
Direct Answer
Ward [cost] means "whenever an opponent wants to target this permanent with a spell or ability an opponent controls, that player pays [cost]." In other words, when an opponent tries to target a creature with Ward 10 with a spell or ability, they must pay 10 mana or perform some other action.
Key Takeaways
Here are the key points to remember about Ward 10:
• Protection: Ward 10 protects the creature from being targeted by spells or abilities.
• Cost: The opponent must pay 10 mana or perform some other action to target the creature.
• Trigger: The Ward ability triggers when an opponent tries to target the creature.
How Ward 10 Works
Here’s an example of how Ward 10 works:
- Opponent casts a spell to target your creature with Ward 10.
- The Ward ability triggers, and the opponent must pay 10 mana or perform some other action.
- If the opponent pays the cost, the spell resolves and the creature is targeted.
- If the opponent doesn’t pay the cost, the spell is countered, and the creature is not targeted.
Comparison with Hexproof
Hexproof is another ability that protects a creature from being targeted. However, there’s a key difference between Ward and Hexproof:
• Ward: The opponent must pay a cost to target the creature.
• Hexproof: The creature cannot be targeted by spells or abilities.
Sacrificing Creatures with Ward
What happens when you sacrifice a creature with Ward 10? The answer is that the Ward ability doesn’t apply. The creature is still sacrificed, and the opponent doesn’t have to pay the cost.
Deathtouch and Indestructible Creatures
Deathtouch is an ability that causes 1 point of damage to any creature it deals damage to. Indestructible creatures are immune to damage and cannot be destroyed. Here’s how these abilities interact with Ward 10:
• Deathtouch: Deathtouch deals damage to the creature, but the Ward ability doesn’t apply.
• Indestructible: Indestructible creatures are immune to damage and cannot be destroyed, regardless of the Ward ability.
Conclusion
In conclusion, Ward 10 is an ability that protects a creature from being targeted by spells or abilities. The opponent must pay 10 mana or perform some other action to target the creature. While Ward 10 shares some similarities with Hexproof, there are key differences between the two abilities. By understanding how Ward 10 works, you can make informed decisions about when to use it and how to counter it.
Additional Resources
For more information on Ward 10 and other Magic: The Gathering abilities, check out the official Magic: The Gathering website or consult a comprehensive MTG guide.
FAQs
Here are some frequently asked questions about Ward 10:
- Q: What happens when I sacrifice a creature with Ward 10?
A: The Ward ability doesn’t apply, and the creature is still sacrificed. - Q: Can I use Ward 10 to block a spell?
A: No, Ward 10 only protects the creature from being targeted, not from being blocked. - Q: Can I use Ward 10 on a creature with Hexproof?
A: No, Ward 10 and Hexproof are mutually exclusive abilities.