What Happens If You Side with the Institute in Fallout 4?
In Fallout 4, one of the most crucial choices you can make is deciding which faction to ally yourself with. Among the various options, siding with the Institute can lead to both exciting and challenging consequences. In this article, we’ll delve into what happens when you decide to side with the Institute.
Consequences of Siding with the Institute
Eliminating Rivals
- Railroad: As soon as you side with the Institute, your first priority will be to eliminate the Railroad, a faction dedicated to stopping the Institute’s synthetic human creations.
- Brotherhood of Steel: Additionally, you’ll need to take out the Brotherhood of Steel, a faction seeking to stop the Institute’s plans and restore society to its former glory.
Modifications to Your Character
- Synth-Tastic: If you choose to side with the Institute, you’ll have a newfound affinity for synthetics and an increased ability to hack terminals.
Institute-Specific Consequences
- Art, the Synthetic Leader: After siding with the Institute, you’ll gain access to Art, a synth designed to lead the Institute and command the loyalty of other synthetics.
Other Consequences
- Denying the Brotherhood of Steel
- Ending the Minuteman Questline
The Life of a Synth-Siding Lone Wanderer
If you side with the Institute, you’ll experience a dramatic change in the game world. The atmosphere will shift to become darker, and the stakes will escalate.
Influence of your Choice
- Quest Lines: Siding with the Institute will drastically change the course of the main story quests and side quests, affecting key characters and plot twists.
Gaining New Factions and Allies
- Newcomer, the Institute: The Institute will become a loyal ally, willing to provide assistance in certain situations.
Strained Relations with Other Factions
- Railroad and Brotherhood of Steel: Your alliance with the Institute will create tension with these opposing factions, making it more difficult to communicate and work with them in the future.
Final Thoughts
In Fallout 4, siding with the Institute leads to a unique experience that reshapes the game world. As the synthetic human leader, Art, remarks, "The Institute’s way is not the only way." Will you succumb to the Institute’s sinister intentions, or will you defy them for the greater good?