What Happens When You Divine a Forbidden Shako?
Divining a Forbidden Shako can be a game-changer in Path of Exile, but it’s not a simple process. In this article, we’ll dive into the world of Divine Orbs, Sacred Orbs, and the consequences of using them to change your Forbidden Shako.
Divine Orbs and Sacred Orbs
A Divine Orb is a rare currency item that can be used to change the implicit mod of a magic item. It has a baseline drop rate of 1 in 30,000. Sacred Orbs, on the other hand, are even rarer, with a baseline drop rate of 1 in 90,000. Exalted Orbs, which have the same drop rate as Divine Orbs, are used to change the affixes of a magic item.
Divining a Forbidden Shako
Divining a Forbidden Shako with a Divine Orb will reroll all modifiers on the item, including its implicit mod. This can be both a blessing and a curse. You may end up with an even better modifier, or you may end up with a worse one. When you divine a Forbidden Shako, you have a 25% chance of rolling a unique implicit mod, which can be a game-changer.
The Risks and Rewards of Divining a Forbidden Shako
When you divine a Forbidden Shako, you’re taking a risk. There’s a 25% chance you’ll roll a worse implicit mod. However, there’s also a 25% chance you’ll roll a better implicit mod, which can greatly increase the item’s power.
Here’s a breakdown of the possible outcomes:
| Outcome | Probability |
|---|---|
| Worse implicit mod | 25% |
| Better implicit mod | 25% |
| Same implicit mod | 50% |
Other Ways to Get a Forbidden Shako
If you don’t have a Divine Orb, there are other ways to get a Forbidden Shako. You can also use a Sacred Orb, which has a 25% chance of rerolling the implicit mod of a magic item. Additionally, you can try using an Exalted Orb, which has the same drop rate as a Divine Orb.
Conclusion
Divining a Forbidden Shako can be a risky business, but it’s also a potentially rewarding one. With a 25% chance of rolling a better implicit mod, it’s definitely worth considering. Just remember that there’s also a 25% chance of rolling a worse implicit mod, so you should only use a Divine Orb if you’re sure it’s the right move.
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