What happens when you exile a commander with an enchantment?

What Happens When You Exile a Commander with an Enchantment?

When you exile a commander with an enchantment, the process can be a bit complex. In this article, we’ll break down the steps and provide a clear explanation of what happens when you exile a commander with an enchantment.

What is Exiling?

Before we dive into the specifics, let’s define what exiling means in Magic: The Gathering. Exiling is a process where a card is sent to a special zone on the battlefield, known as the exile zone. When a card is exiled, it is removed from the game and cannot be interacted with in any way.

What Happens When You Exile a Commander?

When you exile a commander, the commander is sent to the exile zone and is removed from the game. This means that the commander’s abilities are no longer active, and it cannot attack or block.

What Happens When You Exile a Commander with an Enchantment?

Now, let’s talk about what happens when you exile a commander with an enchantment. When a commander is exiled, any enchantments attached to the commander are also sent to the exile zone. This means that the enchantment is removed from the game and cannot be interacted with in any way.

Types of Enchantments

There are two main types of enchantments: Aura enchantments and non-Aura enchantments. Aura enchantments are attached to a specific permanent, such as a creature or land, and provide a specific benefit. Non-Aura enchantments are not attached to a specific permanent and provide a general benefit.

What Happens to Aura Enchantments When a Commander is Exiled?

When a commander is exiled, any Aura enchantments attached to the commander are also sent to the exile zone. This means that the enchantment is removed from the game and cannot be interacted with in any way.

What Happens to Non-Aura Enchantments When a Commander is Exiled?

When a commander is exiled, non-Aura enchantments are not affected. These enchantments remain in the game and can continue to provide their benefits.

Conclusion

In conclusion, when you exile a commander with an enchantment, the commander is sent to the exile zone and the enchantment is also removed from the game. Aura enchantments are attached to the commander and are sent to the exile zone with the commander, while non-Aura enchantments remain in the game and can continue to provide their benefits.

Important Points to Remember

  • When a commander is exiled, it is removed from the game and cannot be interacted with in any way.
  • Aura enchantments attached to a commander are also sent to the exile zone when the commander is exiled.
  • Non-Aura enchantments are not affected when a commander is exiled and can continue to provide their benefits.

Common Scenarios

Here are some common scenarios where exiling a commander with an enchantment might occur:

  • Instant Exile: A spell or ability exiles the commander and the enchantment attached to it.
  • Replacement Effect: A replacement effect, such as a triggered ability, exiles the commander and the enchantment attached to it.
  • Commander Tax: A commander tax, such as a triggered ability, exiles the commander and the enchantment attached to it.

Conclusion

In conclusion, exiling a commander with an enchantment is a complex process that can have significant consequences for the game. It’s important to understand what happens when a commander is exiled, including the fate of any enchantments attached to it. By following the rules and strategies outlined in this article, you can make informed decisions about when to exile a commander with an enchantment and how to respond to this situation in your games.

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