What Inspired Code Vein?
Code Vein, an action role-playing game developed by Bandai Namco, has sparked the interest of many gamers with its dark, gothic world and fast-paced combat mechanics. But have you ever wondered what inspired the game’s development? In this article, we’ll delve into the creative process behind Code Vein and explore the influences that shaped the game.
Dark Souls and God Eater: A Shared DNA
One of the most significant inspirations behind Code Vein is the Dark Souls series. Developers have openly acknowledged the influence of FromSoftware’s iconic games, citing their challenging combat and atmospheric settings as key factors in shaping Code Vein’s direction. The game’s producer, Hiroshi Kimura, has stated that the team aimed to capture the same sense of "atmosphere and density" that makes Dark Souls so compelling.
Another influence on Code Vein is the God Eater series, which shares a common developer in Shift (Bandai Namco). The game’s combat mechanics and Blood Codes, a system that allows players to customize their characters’ abilities, were directly inspired by God Eater. The team’s experience working on the series has undoubtedly had a significant impact on the development of Code Vein.
Anime and Manga: Aesthetic Inspiration
Code Vein’s character designs and story elements owe a debt to anime and manga. The game’s director, Atsushi Inaba, has cited series like Fullmetal Alchemist and Attack on Titan as influences on the game’s art style. The character designs, in particular, were inspired by anime and manga. This is evident in the game’s protagonist, Revenants, and their dramatic, gothic-inspired outfits.
Atmosphere and Setting
Code Vein’s dark, gothic world was inspired by a range of sources, including literary classics like Edgar Allan Poe’s works. The game’s post-apocalyptic setting, which takes place in a world ravaged by a mysterious disaster, was influenced by films like Mad Max: Fury Road and The Book of Eli. The team aimed to create a sense of unease and tension by incorporating atmospheric sound effects and a haunting soundtrack.
Gameplay Mechanics
Code Vein’s gameplay mechanics were heavily influenced by action games like Devil May Cry and Bayonetta. The game’s fast-paced combat was designed to be challenging and responsive, with a focus on strategic teamplay and careful resource management. The Blood Codes system, which allows players to customize their characters’ abilities, was inspired by God Eater and adds a layer of depth to the game’s combat.
Conclusion
Code Vein’s development was inspired by a wide range of sources, from Dark Souls and God Eater to anime and manga. The game’s team aimed to create a challenging, atmospheric experience that combines elements of action games, RPGs, and visual novels. Whether you’re a fan of Dark Souls, God Eater, or anime, there’s something in Code Vein that’s sure to appeal.
Inspirations by Genre:
Genre | Influences |
---|---|
Action Games | Devil May Cry, Bayonetta |
RPGs | Dark Souls, God Eater |
Visual Novels | Anime and manga, such as Fullmetal Alchemist and Attack on Titan |
Literature | Edgar Allan Poe’s works |
Films | Mad Max: Fury Road, The Book of Eli |
Key Takeaways:
- Code Vein’s development was inspired by Dark Souls, God Eater, anime, and manga.
- The game’s combat mechanics were influenced by action games like Devil May Cry and Bayonetta.
- The game’s atmosphere and setting were inspired by literary classics and post-apocalyptic films.
- The Blood Codes system allows players to customize their characters’ abilities, adding a layer of depth to the game’s combat.
By exploring the inspirations behind Code Vein, we gain a deeper understanding of the game’s creative vision and the thought process that went into its development.
- What is the most efficient group size?
- Can I move Windows Installer folder to another drive?
- What is Ezio’s main weapon?
- Does Hyper Training affect breeding violet?
- Is Forza or need for speed better?
- Why do I have controller drift on fortnite?
- What is the disadvantage of bedrock?
- Which spec is best for mage?