What is a Good Healing Average in Overwatch?
Overwatch is a team-based first-person shooter game that requires coordination and strategy to emerge victorious. In this highly competitive game, a crucial aspect of teamwork is the healing aspect, where characters with healing abilities provide assistance to their teammates to maintain their health. The amount of healing done by these characters is often measured by their average healing output.
Understanding Healing in Overwatch
Before diving into what constitutes a good healing average, it is essential to understand the mechanics of healing in Overwatch. In Overwatch, there are various ways to heal, including regular healing, ultimate healing, and shielded healing. Regular healing occurs when a hero’s ability is activated, whereas ultimate healing involves using a special ability, such as Moira’s ultimate ability, "Coalesce." Shielded healing provides temporary shields to heroes, which can also be classified as healing.
Defining a Good Healing Average
So, what does a good healing average entail? To put it simply, a good healing average is the total amount of healing done by a healer in a game, normalized by the amount of time they played in that match. On average, a good healing average can range from 7,000 to 13,000 healing (https://www.vintageisthenewold.com/faq/view-answer/376780).
However, as the same article notes, this range is heavily influenced by factors such as playtime, map size, and game length. On longer maps like King’s Row, for instance, a higher healing average might be expected. On shorter maps like Temple of Anubis, a lower healing average would be acceptable.
How Does Gameplay Affect Healing Average?
The type of game being played, such as Quickplay Classic or Competitive Play, can also influence a healer’s average healing output. In Quickplay Classic, a 15,000 healing average might be considered good, while in Competitive Play, a higher healing average may be required.
The effectiveness of a healer also depends on the hero’s design and abilities. For example, Mercy’s beam healing ability allows for rapid and high healing, making her an excellent candidate for high healing averages.
Breaking Down the Numbers
To further understand the average healing numbers, here are some breakdowns for the top healers in the game:
- Moira: Moira is often considered the highest-healing hero in Overwatch, thanks to her beam healing and ultimate ability. A 15,000 healing average is good, and 18,000 and above is considered outstanding.
- Ana: Ana is a high-damage dealing healer, making her numbers harder to compare directly with those of Moira. A good healing average for Ana can range from 6,000 to 12,000 healing, with anything above 12,000 considered excellent.
Table: Average Healing Breakdown by Hero
| Hero | Average Healing |
|---|---|
| Moira | 7,000-13,000 |
| Ana | 6,000-12,000 |
| Mercy | 4,000-10,000 |
| Zenyatta | 5,000-9,000 |
| Lucio | 3,000-6,000 |
In Conclusion
A good healing average in Overwatch depends on various factors, including game mode, hero design, and playtime. In general, 7,000 to 13,000 healing is considered average, while 15,000 and above is considered good. When comparing hero performance, factors like healing beam efficiency and ultimate healing potential must be considered.
By understanding these numbers, healers can adjust their gameplay and improve their team’s chances of success in Overwatch.
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