What is in the Nap Room in Resident Evil 2?
The Nap Room, located in the Raccoon City Police Department, is a small room that plays a significant role in Resident Evil 2. For those who are new to the game, this article will provide a detailed walkthrough of what can be found in the Nap Room, including valuable items and tips for progressing through the game.
Shotgun Shells and Flame Rounds
Leon’s Nap Room or Claire’s Nap Room?
Upon entering the Nap Room, players will notice that there are two types of rooms: one belongs to Leon S. Kennedy, while the other is Claire Redfield’s quarters. Each room has different items, so it is essential to explore both of them carefully.
In Leon’s Nap Room, Shotgun Shells can be found on the desk. These shells will come in handy when you encounter the tougher enemies throughout the game.
On the other hand, in Claire’s Nap Room, you will find Flame Rounds for her Chemical Flamethrower upgrade. These rounds are essential for taking down certain enemies and clearing areas of danger.
Electronic Chip and Upgrade Chip
One of the most valuable items in the Nap Room is the Electronic Chip, which can be found on a corpse’s hand next to the second bed in Claire’s quarters. Combine this chip with Claire’s wristband to gain access to additional rooms and secrets.
Step-by-Step Guide:
- Enter the Nap Room through the Raccoon City Police Department
- Explore both Leon’s and Claire’s quarters, as they have different items
- Collect the Shotgun Shells in Leon’s quarters
- Collect the Flame Rounds in Claire’s quarters
- Find the Electronic Chip on a corpse’s hand in Claire’s quarters
- Combine the chip with Claire’s wristband to gain access to new areas
Conclusion:
The Nap Room may seem like a simple, unassuming area in Resident Evil 2, but it holds a wealth of items and secrets that can help players progress through the game. By exploring both rooms and collecting the essential Shotgun Shells, Flame Rounds, and Electronic Chip, you’ll be well on your way to taking on the toughest enemies and reaching the game’s conclusion.