What is the best druid cantrip in D&D 5th edition?
When building a druid, knowing the best cantrips to choose from is essential. Cantrips provide a druid with opportunities to deal damage, solve problems, and support their fellow party members. In this article, we will break down the top 5 cantrips that you should consider for your Druid character.
Introduction:
In D&D, cantrips are Level 0 spells that each class can learn, not just druids. You can choose from the School of Evocation, a school of magic that’s all about dealing damage.
Top 5 best druid cantrips:
Here are the five best druid cantrips, in no specific order:
1. Shillelagh
Cast At: 1st (Druid)
Cooldown: Instant
Shillelagh is one of the most versatile and important cantrips in any druid’s repertoire. It allows you to animate a quarterstaff or martial weapon, giving you several benefits. The animated weapons deal an additional 10 force damage, gain telepathic communication, gain advantage on Wisdom saving throw, and can teleport for 10 feet without hindrance.
2. Thorn Whip
Cast At: Cantrip (Druid, Ranger)
Cooldown: Instant
Thorn whip is another powerful cantrip that allows you to telekinetically manipulate vines on the ground. These "whips" deal blunt damage to creatures that succeed on a DC 20 Strength check. Additionally, the thorns can pull larger creatures towards you or cause them to become stunned on a failed DC 17 Strength check.
3. Create Bonfire
Cast At: Cantrip (Beguiler, Dracopalm, Dres, Shaper)
Cooldown: Instant
In a world where combat fires are a thing of old, Create Bonfire revives the art of bringing warmth and light to people. This cantrip illuminates a 30 feet radius, deals radiant and fire damage to undead creature, and can blind larger creatures.
4. Primal Savagery
Cast At: Cantrip
Cooldown: Instant
Primal Savagery isn’t just a clever-sounding cantrip – it’s a game-changer. When you cast Primal Savagery, creatures within 10 feet, including yourself, become faster and more deadly for up to 1 minute, gaining advantage on attacks during that time.
5. Guidance
Cast At: Cantrip
Cooldown: Instant
Guidance may appear to be a "standard" cantrip, but consider this: it works without any specific requirements (alignment, deity, or energy type). This makes Guidance a reliable tool you can use in many various situations.
Comparison Guide:
| Cantip | Cooldown | Primary Effect | Uses |
|---|---|---|---|
| Shillelag | Instant | Animates QStaff/Martial weapon; deals force damage, becomes telepathic | Variety of situations |
| Thorn Whip | Instant | Throws thorns; blinds/light blinds, pulls or stu | Combat, puzzles solutions |
| Create Bon | Instant | Creates 20-foot radius of radiant/deadly fire; blinded | Combat, navigation difficulties |
| Primal Sai | Instant | Gases speed and accuracy boost | Combat, speed requirements, stealth |
| Guidance | Instant | Grants wisdom skill check advantage | Situations requiring skill checks |
If you’re looking to craft a well-rounded Druid for your next campaign, starting with these five cantrips will give you strong foundation.
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