What is the best druid cantrip?

What is the best druid cantrip in D&D 5th edition?

When building a druid, knowing the best cantrips to choose from is essential. Cantrips provide a druid with opportunities to deal damage, solve problems, and support their fellow party members. In this article, we will break down the top 5 cantrips that you should consider for your Druid character.

Introduction:

In D&D, cantrips are Level 0 spells that each class can learn, not just druids. You can choose from the School of Evocation, a school of magic that’s all about dealing damage.

Top 5 best druid cantrips:

Here are the five best druid cantrips, in no specific order:

1. Shillelagh

Cast At: 1st (Druid)

Cooldown: Instant

Shillelagh is one of the most versatile and important cantrips in any druid’s repertoire. It allows you to animate a quarterstaff or martial weapon, giving you several benefits. The animated weapons deal an additional 10 force damage, gain telepathic communication, gain advantage on Wisdom saving throw, and can teleport for 10 feet without hindrance.

2. Thorn Whip

Cast At: Cantrip (Druid, Ranger)

Cooldown: Instant

Thorn whip is another powerful cantrip that allows you to telekinetically manipulate vines on the ground. These "whips" deal blunt damage to creatures that succeed on a DC 20 Strength check. Additionally, the thorns can pull larger creatures towards you or cause them to become stunned on a failed DC 17 Strength check.

3. Create Bonfire

Cast At: Cantrip (Beguiler, Dracopalm, Dres, Shaper)

Cooldown: Instant

In a world where combat fires are a thing of old, Create Bonfire revives the art of bringing warmth and light to people. This cantrip illuminates a 30 feet radius, deals radiant and fire damage to undead creature, and can blind larger creatures.

4. Primal Savagery

Cast At: Cantrip

Cooldown: Instant

Primal Savagery isn’t just a clever-sounding cantrip – it’s a game-changer. When you cast Primal Savagery, creatures within 10 feet, including yourself, become faster and more deadly for up to 1 minute, gaining advantage on attacks during that time.

5. Guidance

Cast At: Cantrip

Cooldown: Instant

Guidance may appear to be a "standard" cantrip, but consider this: it works without any specific requirements (alignment, deity, or energy type). This makes Guidance a reliable tool you can use in many various situations.

Comparison Guide:

Cantip Cooldown Primary Effect Uses
Shillelag Instant Animates QStaff/Martial weapon; deals force damage, becomes telepathic Variety of situations
Thorn Whip Instant Throws thorns; blinds/light blinds, pulls or stu Combat, puzzles solutions
Create Bon Instant Creates 20-foot radius of radiant/deadly fire; blinded Combat, navigation difficulties
Primal Sai Instant Gases speed and accuracy boost Combat, speed requirements, stealth
Guidance Instant Grants wisdom skill check advantage Situations requiring skill checks

If you’re looking to craft a well-rounded Druid for your next campaign, starting with these five cantrips will give you strong foundation.

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