What is the range of bonds in XCOM 2?

What is the Range of Bonds in XCOM 2?

In XCOM 2, the Bonds system is a crucial element that allows soldiers to develop relationships with each other. The range of bonds is a vital aspect of the game, as it determines the strength of the connections between soldiers. In this article, we will explore the range of bonds in XCOM 2 and provide a comprehensive guide to help you understand the nuances of the system.

Cohesion: The Bond Rating System

In XCOM 2, the bond rating system is based on a rating known as Cohesion. The Cohesion rating ranges from 1.0 to 9.9, with higher ratings indicating a stronger bond between soldiers. Any bond with a rating of 5.0 or above is considered "high" or "very high".

How Bonds are Formed

Bonds are formed when soldiers are deployed on missions together. Covert Operations count as missions for the purpose of bonding. When two soldiers are deployed together, their Cohesion rating will begin to increase over time, depending on various factors such as their proximity, mission success, and enemy engagement.

Bonding Thresholds

The Cohesion rating increases in stages, with each stage representing a significant milestone in the bond formation process. Here are the bonding thresholds in XCOM 2:

Level 1 (Cohesion 2.0-3.9): Initial bond formation, soldiers begin to recognize each other’s skills and strengths.
Level 2 (Cohesion 4.0-5.9): Soldiers start to rely on each other during missions, increasing their chances of success.
Level 3 (Cohesion 6.0-7.9): Bonds become more meaningful, with soldiers starting to make sacrifices for each other.
Level 4 (Cohesion 8.0-9.9): The strongest bonds form, with soldiers becoming virtually unbeatable when deployed together.

Breaking Bonds

Not all bonds are permanent. A bond can be broken if one of the soldiers dies or is dismissed from the team. If a soldier is gravely wounded, their bond rating will decrease, making it easier to break the bond. Conversely, if a soldier survives a critical injury, their bond rating will increase.

Unbonding Options

There are a few ways to break bonds in XCOM 2:

Allow a bonded soldier to die: Losing a soldier in battle will automatically cancel their bond.
Dismiss a soldier: Dismissing a bonded soldier will break the bond.
Use the "Leave Behind" feature: During a Guerilla Op, you can choose to leave behind a bonded soldier, which will break the bond.

Conclusion

In XCOM 2, the bonds between soldiers are a critical aspect of the game. Understanding the range of bonds and how they form, grow, and break will help you make informed decisions about your team’s deployment and strategy. Whether you’re a seasoned XCOM 2 player or a newcomer, this article provides a comprehensive guide to help you navigate the world of bonds in XCOM 2.

Key Takeaways:

• Bonds range from 1.0 to 9.9, with higher ratings indicating stronger connections.
• Cohesion rating increases in stages, with each stage representing a significant milestone in bond formation.
• Bonds can be broken if a soldier dies, is dismissed, or is gravely wounded.
• There are multiple options to break bonds, including allowing a soldier to die, dismissing them, or using the "Leave Behind" feature.

Table: Bonding Thresholds

Cohesion Rating Bonding Threshold
2.0-3.9 Level 1
4.0-5.9 Level 2
6.0-7.9 Level 3
8.0-9.9 Level 4

Note: The table is based on the game’s bonding thresholds and may vary slightly depending on the game version or mod.

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