What is the Rule 719 in Magic: The Gathering?
In Magic: The Gathering, rules are crucial to ensure a smooth and enjoyable gameplay experience. Among these rules, Rule 719 is a significant one that deals with controlling another player during their turn. In this article, we will delve into the details of Rule 719 and its implications on the game.
What Does Rule 719 Say?
Rule 719 states that "Some cards allow a player to control another player during that player’s next turn. This effect applies to the next turn that the affected player actually takes." This rule is essential to understand, as it governs how certain cards interact with other players during their turns.
Examples of Cards That Use Rule 719
Several cards in Magic: The Gathering use Rule 719 to control another player during their turn. Here are a few examples:
- Mizzix of the Izmagnus: This Planeswalker card allows you to control another player during their next turn.
- Karn, the Great Creator: This planeswalker card enables you to control another player during their next turn.
- Vannifar: This creature card allows you to control another player during their next turn.
Key Points to Remember
Here are some key points to remember when using Rule 719:
- Timing: The effect of Rule 719 only applies to the next turn that the affected player actually takes. If the affected player does not take their next turn, the effect does not trigger.
- Duration: The effect of Rule 719 lasts until the affected player’s next turn. It does not last indefinitely.
- Targeting: Rule 719 allows you to control another player, but it does not specify a target. You can choose any player to control, including yourself.
Consequences of Rule 719
Using Rule 719 can have significant consequences on the game. Here are a few examples:
- Disruption: Controlling another player’s turn can disrupt their plans and make it difficult for them to execute their strategy.
- Advantage: Controlling another player’s turn can give you an advantage, as you can make decisions on their behalf and influence the game state.
- Complexity: Rule 719 can add complexity to the game, as players need to consider the potential consequences of controlling another player’s turn.
Conclusion
In conclusion, Rule 719 is an important rule in Magic: The Gathering that governs how certain cards interact with other players during their turns. Understanding this rule is crucial to making informed decisions during gameplay. By mastering Rule 719, you can gain an advantage and improve your overall gameplay experience.
Additional Resources
For more information on Rule 719 and other Magic: The Gathering rules, please visit the official Magic: The Gathering website or consult the Magic: The Gathering Comprehensive Rules document.
FAQs
Q: What is Rule 719 in Magic: The Gathering?
A: Rule 719 states that "Some cards allow a player to control another player during that player’s next turn. This effect applies to the next turn that the affected player actually takes."
Q: How does Rule 719 work?
A: Rule 719 allows you to control another player during their next turn, but it does not specify a target. You can choose any player to control, including yourself.
Q: What are some examples of cards that use Rule 719?
A: Several cards in Magic: The Gathering use Rule 719, including Mizzix of the Izmagnus, Karn, the Great Creator, and Vannifar.
Q: What are the consequences of using Rule 719?
A: Using Rule 719 can disrupt another player’s plans, give you an advantage, and add complexity to the game.
Table: Cards That Use Rule 719
| Card Name | Effect |
|---|---|
| Mizzix of the Izmagnus | Control another player during their next turn |
| Karn, the Great Creator | Control another player during their next turn |
| Vannifar | Control another player during their next turn |
I hope this article has been helpful in understanding Rule 719 in Magic: The Gathering. Remember to always consult the official Magic: The Gathering rules and resources for the most up-to-date information.