What is the slow spell in D&D?

What is the Slow Spell in D&D?

In the vast realm of Dungeons and Dragons (D&D), Slow is a Surround spell that deals devastating effects on up to six creatures of your choice within a 40-foot radius. This powerful spell slows down the speed of these creatures, hindering their ability to act and creating openings for your allies to strike.

Cast and Function

Slow requires a Wisdom (Spellcasting Ability) check with a moderate-level spell attack to take effect. The creatures within the designated radius must pass a Wisdom saving throw; if they fail, they will fall victim to the slowing effects of Slow.

Once cast, the targets will experience Halved Speed, causing them to move half the distance and take reaction-only actions until the end of your next turn. This debility puts them at a significant disadvantage in battle, making it essential for you and your teammates to capitalize on the situation.

Components and Pre-Requisites

To cast Slow, you require:

  • 1 Verbal Component (v)
  • 2 Somatic Components (S)

Additionally, this spell Costs 2 Ki to Cast when used.

Stats and Options

| Spell    Stat |      Component   |    Description |     Source
| — & — & — | — |
| Slow (Conjuration) | Verbal and Somatic | Slows down a specific area, rendering targets at slow speed until the next round. | Dungeons and Dragons |

Tips and Tricks

  • Focus on accuracy with Precision to boost your spell’s hit chance.
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