What is the Slow Spell in D&D?
In the vast realm of Dungeons and Dragons (D&D), Slow is a Surround spell that deals devastating effects on up to six creatures of your choice within a 40-foot radius. This powerful spell slows down the speed of these creatures, hindering their ability to act and creating openings for your allies to strike.
Cast and Function
Slow requires a Wisdom (Spellcasting Ability) check with a moderate-level spell attack to take effect. The creatures within the designated radius must pass a Wisdom saving throw; if they fail, they will fall victim to the slowing effects of Slow.
Once cast, the targets will experience Halved Speed, causing them to move half the distance and take reaction-only actions until the end of your next turn. This debility puts them at a significant disadvantage in battle, making it essential for you and your teammates to capitalize on the situation.
Components and Pre-Requisites
To cast Slow, you require:
- 1 Verbal Component (v)
- 2 Somatic Components (S)
Additionally, this spell Costs 2 Ki to Cast when used.
Stats and Options
| Spell Stat | Component | Description | Source
| — & — & — | — |
| Slow (Conjuration) | Verbal and Somatic | Slows down a specific area, rendering targets at slow speed until the next round. | Dungeons and Dragons |
Tips and Tricks
- Focus on accuracy with Precision to boost your spell’s hit chance.