What made Resident Evil 6 bad?

What Made Resident Evil 6 Bad?

Released in 2012, Resident Evil 6 was a highly anticipated game in the beloved survival horror series. However, it failed to meet the expectations of fans and critics, who felt that the game strayed too far from the roots of the franchise. So, what exactly went wrong?

Lack of Horror and Survival

One of the main complaints about Resident Evil 6 is its lack of horror and survival elements. Gone are the tense, atmospheric environments and challenging encounters with terrifying enemies. Instead, the game feels more like an action-oriented shooter with a few token horror elements tossed in.

  • No Sense of Vulnerability: Players can easily upgrade their characters’ skills and health, making them feel invincible and eliminating any sense of vulnerability or tension.
  • Lack of Scarcity: The game’s abundance of ammunition and health items means that players don’t have to worry about conserving resources, making the experience feel more like a standard action game.

Poor Controls and Camera

Another major issue with Resident Evil 6 is its poor controls and camera system. The game’s awkward camera angles and slow movement mechanics make it difficult to navigate environments and fight enemies effectively.

  • Uncoordinated Controls: The game’s dual-analog control scheme is clumsy and unresponsive, making it difficult to execute simple actions like dodging and shooting.
  • Camera Angles: The camera often gets stuck behind walls or pillars, making it difficult to see what’s happening in the environment or target enemies.

Weak Storyline

Resident Evil 6’s storyline is also a major letdown. The game’s convoluted plot tries to tie together multiple storylines from previous games, but ends up feeling like a messy, incoherent mess.

  • Too Much Focus on Action: The game’s focus on action and set pieces overshadows the story, making it difficult to become invested in the characters and plot.
  • Lack of Character Development: The game’s characters are poorly developed and lack the depth and complexity of those in previous games.

Comparison to Other Games in the Series

To put things into perspective, let’s compare Resident Evil 6 to other games in the series:

Game Release Year Review Score Description
Resident Evil (2002) 2002 93% Survival horror classic with tense gameplay and atmospheric environments.
Resident Evil 4 (2005) 2005 96% Revolutionized the action-adventure genre with its "over-the-shoulder" camera system and intense action.
Resident Evil 6 (2012) 2012 42% Action-oriented shooter with poor controls, camera system, and weak storyline.

Conclusion

Resident Evil 6’s poor controls, weak storyline, and lack of horror and survival elements made it a disappointment for fans of the series. While the game had some positive elements, such as its co-op gameplay and Hollywood-style set pieces, it failed to live up to the standards set by previous games in the series. If Capcom wants to regain the trust of its fans, it needs to go back to its survival horror roots and focus on creating a game that’s truly terrifying and challenging.

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