What Makes a Weapon Holy?
In the world of mythology and fantasy, Holy Weapons are often wielded by crusaders, paladins, and clerics to vanquish evil forces and protect the innocent. These divine artifacts are imbued with the power of the gods, granting the wielder unprecedented strength, protection, and blessings in battle. But what exactly makes a weapon holy? What properties does it possess that make it effective in combat and infused with holy power?
Divine Origins
First and foremost, holy weapons typically possess a divine origin. Whether crafted by a god, forged by angels, or infused with the prayers and sacrifices of countless faithful, these weapons bear the blessings of the divine. Some examples include the Holy Avenger, the Lightbringer Sword, and the God-King’s Mace, each imbued with the essence of the divine.
Holiness Scale
Holy weapons can possess varying degrees of holy power, which determines their potency and effectiveness in battle. For example:
**Moderately Holy:**
• A +1 Enchanted Quarterstaff, imbued with the power of Lathandren’s Radiance, deals force damage.
• A ‘Holy’ Axonite Sword +1 of Light, forged with fragments of heavenly steel, deals +2D6 radiant force damage and has a special property.
• A [Blessed] Oakenskull Shield with +5 armor class is consecrated by the blessings of Kordak, granting spell resistance 10.
**Highly Holy:**
• An <u ‘Sacred’ Silver-plated Longbow ( Holy symbol of the Faith) fired by a paladin or similar holy warrior automatically sets adjacent enemies on fire, dealt 1d6 sacred damage after 1 minute if they attempt to move away (Fort. DC 15).
• Beguiling Ray, bestowed upon a paladin’s chosen holy symbol with **Ritual Divine Insight (10th lv), instantly heals 7D (10D healing over two rounds) and +10 shield bonus to an ally per round for ten rounds once per day.
**Extremely Holy:**
• A [True] Holy Avenger Longbow +5, forged at the center of Celestial Forge Temple’s Great Furnace +100 points of holy essence imbuing it with infinite regenerations, and grants bonus resistance to all saving throws after the first for all casters.
• As *– Eternal Fury, a long-lasting energy aura, that enhances physical and magical performance when active (10ft aura radiating from) as wielded by a Saint- chosen paladin (<u’http://www.vintageninja.com/FAQ/CastingFAQ.html#q20
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‘ Holy spells can be fueled from Sacred Energies’).
This article will proceed with describing the various properties associated with different levels of holy essence imbue