What Moves Get Rid of Hazards?
Hazards in Pokémon can be a nuisance and hindrance to a team’s progress, slowing down the pace of battle and damaging Pokémon. Fortunately, there are various moves available that can remove or alleviate hazards, giving you an advantage over your opponent. In this article, we will delve into the different moves that can get rid of hazards and provide you with a comprehensive understanding of how to deal with hazards effectively.
Rapid Spin – The Most Direct Way
Rapid Spin is the most direct way to remove hazards, including Spikes and Stealth Rock. This move can be used on opponents’ Pokémon, clearing hazards off the field and giving your team a strategic advantage. Rapid Spin also has the ability to remove hazards created by the user’s own team members, making it a versatile move to include in your team’s arsenal.
Magic Bounce – A Unique Ability
Magic Bounce is an ability that, once received by a Pokémon, prevents its opponent from setting up hazards in the first place. This ability makes it difficult for opponents to get stuck in a situation where their hazards are constantly being removed. Pokémon with Magic Bounce are an excellent choice for teams looking to remove hazards without having to spend their own moves.
Defog – A Move with Multi-Hazard Removal
Defog is another move that can remove hazards from both sides of the field, including Spikes, Toxic Spikes, Stealth Rock, Sticky Web, and Light Screen. This makes Defog an extremely effective move for teams that face opposition with multiple hazards.
| Hazard | Removed by |
|---|---|
| Spikes | Rapid Spin, Defog |
| Stealth Rock | Rapid Spin, Defog, Sandstorm |
| Toxic Spikes | Rapid Spin, Defog, Rest, Safeguard |
| Sticky Web | Roost, Defog |
| Light Screen | Defog, Sun/Moon |
Other Moves Worth Mentioning
While the previously mentioned moves are the most effective for removing hazards, there are other moves that are still valuable in certain situations. Toxic Bomb, for example, is an impressive move that can deal damage while clearing hazards. Roost is another move that can clear hazard, although it is more geared towards Flying-type Pokémon.
How Defog Works
When using Defog, it removes hazard effects from both the user and its opponents. This means that both players’ Pokémon will have any hazard effects removed, including any boosts or penalties. Additionally, if a Pokémon is under the effects of something like Aurora Veil, Defog will clear these effects as well.
Comparing Spikes and Stealth Rock
Stealth Rock and Spikes are both hazards that can deal damage over time to any Pokémon that switches in. While Stealth Rock is more geared towards causing damage, Spikes deals the same amount of damage based on each Pokémon’s weight. This can make Spikes a formidable hazard for teams with smaller or lighter Pokémon.
| Factor | Spikes | Stealth Rock |
|---|---|---|
| Damage over time | Yes | Yes |
| Depends on weight | Yes | No |
In conclusion, there are various moves in Pokémon that can remove hazards and create a more favorable battle environment. While Rapid Spin and Defog are effective at removing hazards, Magic Bounce’s ability to prevent hazards in the first place makes it a valuable choice. In this article, we’ve provided an overview of the different moves that can deal with hazards, as well as highlighted specific details about each move and when to use them.
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