What saving throws do Paladins get?

What Saving Throws Do Paladins Get?

As a Paladin, you are a holy warrior, dedicated to upholding justice and righteousness. As such, you are no stranger to danger and must be prepared to face many challenges. One of the most important aspects of your character is your ability to make saving throws, which determine whether you can resist the effects of various abilities and attacks. In this article, we will explore the saving throws that Paladins can make.

Starting at 6th Level

At 6th level, Paladins gain the ability to grant a bonus to their allies’ saving throws. Whenever a friendly creature within 10 feet of you must make a saving throw, you can grant it a bonus equal to your Charisma modifier (minimum +1). This bonus can be a powerful tool in combat, allowing your allies to resist the effects of enemy abilities and attacks.

At 18th Level

At 18th level, the range of your aura increases to 30 feet, allowing you to grant your bonus to a wider range of allies. This can be particularly useful in large battles, where many of your allies may be in danger.

How to Use Your Saving Throws

So, how do you use your saving throws as a Paladin? It’s quite simple. When an ally is about to make a saving throw, you can use your reaction to grant them a bonus to their roll. The bonus is equal to your Charisma modifier, which is a measure of your Paladin’s charisma and authority.

Types of Saving Throws

There are six types of saving throws in D&D 5e: Fortitude, Reflex, Will, and Wisdom. Each type of saving throw is used to determine whether a character can resist the effects of a specific type of ability or attack.

  • Fortitude: This type of saving throw is used to determine whether a character can resist the effects of a physical attack or ability. It is often used to determine whether a character can avoid taking damage from a melee attack.
  • Reflex: This type of saving throw is used to determine whether a character can avoid taking damage from a ranged attack or ability. It is often used to determine whether a character can dodge an arrow or a spell.
  • Will: This type of saving throw is used to determine whether a character can resist the effects of a mind-affecting ability or attack. It is often used to determine whether a character can resist the effects of a charm or fear spell.
  • Wisdom: This type of saving throw is used to determine whether a character can resist the effects of a spell or ability that is based on Wisdom. It is often used to determine whether a character can resist the effects of a healing spell.

Tips and Tricks

Here are a few tips and tricks to keep in mind when using your saving throws as a Paladin:

  • Keep your allies close: If you want to be able to grant your allies bonuses to their saving throws, you need to keep them close to you. Try to stay within 10 feet of your allies at all times.
  • Use your aura wisely: Your aura is a powerful tool, but it’s not unlimited. Make sure to use it wisely, and only grant bonuses to your allies when it’s absolutely necessary.
  • Be mindful of your Charisma modifier: Your Charisma modifier is a measure of your Paladin’s charisma and authority. Make sure to keep it in mind when using your saving throws, as it can affect the bonus you grant to your allies.

Conclusion

In conclusion, Paladins have a powerful ability to grant bonuses to their allies’ saving throws. This ability can be a game-changer in combat, allowing your allies to resist the effects of enemy abilities and attacks. By understanding how to use your saving throws, you can help your allies stay safe and keep them fighting at their best.

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