What was the first Zombies map to have perks?
In the world of Call of Duty Zombies, perks play a crucial role in giving players an edge over the undead hordes. But, have you ever wondered when and where the first perk-a-cola machine appeared in the Zombies storyline? In this article, we’ll delve into the history of Zombies and uncover the answer to this question.
The Early Days of Zombies
The first Zombies map, Nacht der Untoten (Night of the Undead), was released in 2008 as part of Call of Duty: World at War. This map marked the beginning of the Zombies storyline, which would go on to become a staple of the Call of Duty franchise. In Nacht der Untoten, players fought against hordes of undead Nazi soldiers, but there were no perks to aid them in their struggle.
The Introduction of Perks
Fast forward to 2010, with the release of Call of Duty: Black Ops. This game introduced the first perk-a-cola machine, Juggernog, in the map Five. Juggernog was a game-changer, allowing players to receive more damage before dying. This perk was a response to player feedback, as many felt that the lack of health in Nacht der Untoten made the game too difficult.
Other Early Perks
Other early perks, such as Speed Cola and Quick Revive, were introduced in the same map, Five. Speed Cola increased the player’s movement speed, while Quick Revive allowed them to revive teammates faster.
Perk-a-Cola Machines
Perk-a-cola machines have since become a staple of the Zombies franchise. Each machine has its own unique effects, such as increased damage resistance or faster movement speed. Players can purchase these perks using points earned throughout the game.
In Conclusion
In conclusion, the first Zombies map to have perks was Five, released in 2010 as part of Call of Duty: Black Ops. This map introduced the first perk-a-cola machine, Juggernog, which significantly changed the gameplay experience. Since then, perks have become an integral part of the Zombies franchise, offering players a range of benefits to aid them in their struggles against the undead.
Timeline of Perks
Here is a timeline of the introduction of perks in the Zombies franchise:
| Map | Release Year | Perks Introduced |
|---|---|---|
| Nacht der Untoten | 2008 | None |
| Five | 2010 | Juggernog, Speed Cola, Quick Revive |
| Kino Der Toten | 2010 | PhD Flopper, Stamin-Up |
| Ascension | 2011 | Double Tap, Widow’s Wine |
| Shangri-La | 2012 | Mule Kick, Electric Cherry |
| Mob of the Dead | 2013 | Rhino, Mule Kick, Electric Cherry |
| The Giant | 2014 | Mule Kick, Electric Cherry, Quick Revive |
| Shadows of Evil | 2015 | Mule Kick, Electric Cherry, Quick Revive |
| The Jungle | 2016 | Mule Kick, Electric Cherry, Quick Revive |
| The Last Hope | 2017 | Mule Kick, Electric Cherry, Quick Revive |
| Voyage of Despair | 2018 | Mule Kick, Electric Cherry, Quick Revive |
| Black Ops III | 2018 | Mule Kick, Electric Cherry, Quick Revive |
Frequently Asked Questions
- What was the first Zombies map to have perks?
- The first Zombies map to have perks was Five, released in 2010 as part of Call of Duty: Black Ops.
- What was the first perk introduced in Zombies?
- The first perk introduced in Zombies was Juggernog, which was introduced in the map Five.
- What are some of the most popular perks in Zombies?
- Some of the most popular perks in Zombies include Juggernog, Speed Cola, Quick Revive, and Double Tap.
Conclusion
In conclusion, the introduction of perks in Zombies marked a significant turning point in the franchise. From the first perk-a-cola machine in Five to the array of perks available today, perks have become an essential part of the Zombies experience. Whether you’re a seasoned veteran or a newcomer to the franchise, there’s no denying the importance of perks in Zombies.