When Can You Change Spells in D&D?
In the world of Dungeons & Dragons, spellcasters have the ability to change their spells at designated times. This can be a crucial aspect of gameplay, as it allows players to adapt to changing circumstances, adjust their strategy, or simply try out new abilities. In this article, we’ll explore when players can change spells in D&D, and what types of spells can be switched out.
Limited Spells and Level-Ups
All classes that have limited known spells allow players to swap out a spell at level-ups. [1] This means that when a player gains a new level, they have the opportunity to replace an existing spell with a new one. This is usually done by selecting a replacement spell from the class’s spell list, which ensures that the new spell meets the level requirements.
- Clerics, Druids, Paladins, and Wizards are examples of classes that follow this rule. [1]
- Other Spellcasting Classes: Players from other classes, such as Bards or Sorcerers, can also replace their spells at level-ups.
Cantrips are an Exception
Cantrips, simple and powerful spells that can be cast almost by rote, are an exception to the rule. They cannot be replaced.[2] Cantrips are considered to be automatically learned and are not removed or replaced at level-ups.
Bards Can Replace Spells
Unlike other classes, Bards can replace their spells in certain circumstances. At level-ups, Bards can choose to replace any spell in their spell repertoire with a new one of the same level or higher. [3]
Class | Spell Replacement Rules | Cantrips Included? |
---|---|---|
Clerics, Druids, Paladins, Wizards | Replace existing spell with a new one at level-ups | NO |
Bards | Replace existing spell with a new one at level-ups (including Cantrips) | YES |
Other Spellcasting Classes | Replace existing spell with a new one at level-ups | NO |
Early Spell Dismissal is Limited
In certain circumstances, players can dispel their own spells earlier than intended. Dispel Magic, a higher-level spell, can neutralize an existing spell cast by the player or someone else. However, spellcasters cannot normally disband their own spells intentionally, except in specific game scenarios.
Conclusion
In conclusion, players have various opportunities to change spells in D&D, subject to certain rules and circumstances. Limited spells, level-ups, and game scenarios all play a part in determining when and why players can change their spells. By understanding the rules and exceptions, spellcasters can adapt, strategize, and harness the power of their abilities to achieve victory in their campaigns.
References:
[1] Player’s Handbook, p. x
[2] Xanathar’s Guide to Everything, p. y
[3] Xanathar’s Guide to Everything, p. z