Where Does Your Commander Go When It Dies?
Commander Death 101: The Basics
In the vast expanse of Magic: The Gathering’s strategy and gameplay, death is a stark reality that every player will inevitably face. When it comes to commanders, the question "what happens to them when they die?" might not seem like a burning one, but it’s a crucial concept to understand for any Commander aficionado. So, where does your commander go when it dies?
The Grassy Plot
According to official Commander rules, when your commander would be put into your library, hand, graveyard, or exile from anywhere, its owner can put it into the command zone instead {903.9}. In plain language, this means that as a last resort, your commander has one chance to cheat its demise by sending it back to the command zone before hitting the great beyond. Note that this only applies to life-span-related effects that result in your commander’s demise. For other kinds of kill spells or removal, there are exceptions {903.13a, 903.16f}.
Inexorable Fate
For better understanding, let’s break down how it works:
- When a commander is killed (except under {903.17}’s "a temporary exile from the game") from anything other than another command spell or ability ({901.1a}), the original controller of the commander places the Commander on the bottom of the top cards of its library {803.27b}.
- Immediately afterwards, if the commander is to enter the game from that top-positioned library card {(707.2), [7]}, it doesn’t hit the graveyard. This ‘zombification’ effectively sets aside the original death’s grip of loss and allows it to spring back into play.
Rearrranged Deck of Demise
Now that the life-and-death details have been slogged through, a significant rule applies when command zipping the commander into safety (the command zone {908.3} :
A commander cast from the command zone cost {+2 more for each previous time its previous incarnation has been cast from the command zone during that game}.
*The Commander tax applied again, as an additive process*.
By highlighting "Commander Tax," let this serve as a mental notation – remember that commander die/die/die won’t change the fact your death squad has to spend even more resources to get revived!
{903.14: (the " Command z zone" )}
You _can’t return exiled to grave command ers to the grave via its exile effect.
Final point on this: it gets destroyed when that ‘effect ends’ (since now in play – Commander doesn’t last 8).
Life cycle re-re-repeated, 101 (Commander z the same, yes.
Table of Commander Rules Related
| Rule Ref | In a Nutshell | Rule Effect | In game |
|---|---|---|---|
| (903.13b)[ ] | When it hit zone it goes… | – | Yes, to library |
| {(801.1)}( a card, not board/Graveyard | – | – .0 | |
| (708 )[ ] | – {8} a- | (b= | |
| … a- )– | – **,*** | a "grave" | |
| ( )[ | – ; | {# 1a |
Where Does Your Commander Go When It Dies?: More Important Rules
Where Commanders Don’t Quite Hit… (Yet)!!! Commander tax
Your ‘already deceased’ commander stays z z command zone instead… & now it requires twice -three times that resources spent to revive and again again-…
Commanders "Never Really Die?" What Other Effects Can Survive After "Death"? , in brief, there won t change. After (after) they enter as in-game as is! That’s about an after-game, though) In our **Commander cycle the Commander Tax’s more in that game
If something in the rule gets cleared in the future we cannot provide it.
Now remember when your Commander Commander Command commander commander to send!
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