Where should God of War go after Ragnarok?
The success of God of War: Ragnarök has left many fans wondering what’s next for the iconic franchise. While there has been no official confirmation from Sony about the next installment, some possibilities have already emerged, and we’re here to explore them. In this article, we’ll look at the possibilities, weigh the pros and cons of each, and try to predict where God of War might go after Ragnarok.
Direct Answer for the Question: Where should God of War go after Ragnarok?
Sindri’s fate will play a significant role in determining the direction of the next game. If we consider the possibilities, Kratos and Atreus might explore a new Norse realm, delving into the mysteries of the universe and the Nine Realms. Alternatively, they may venture into Egypt to uncover the secrets of the ancient world, led by Montu, a falcon-god of war. Egypt has the potential to be an extraordinary setting, filled with Egyptian mythology and legends, a new and unexplored territory for the God of War franchise.
More Possibilities
• Egypt: Exploring a new setting and mythos, God of War in Egypt could delve into stories of Montu, Set, and Anubis.
• Asgard: The remaining Nine Realms, including Asgard, could still hold stories and secrets worth uncovering.
• Atlantis: The fabled Atlantis, a realm said to be lost beneath the ocean, could provide an new and exciting backdrop for exploration.
• Other regions: The Greek pantheon, the Amazonian goddesses, or other world mythologies could offer vast opportunities for new stories, characters, and gameplay.
• Storylines and plot: Focusing on themes like Kratos’ children, the godhoods, or even exploring an alternate timeline, the creative possibilities are endless.
Pros and Cons of Egypt as a Setting
Egypt offers a wealth of resources, including rich history and mythology, fascinating architecture and landscapes, and an unmatched cultural significance. Here, we’ll examine some potential pros and cons of having God of War set in Egypt:
| Aspect | Pros | Cons |
|---|---|---|
| World-building | Unbridled potential for exploring and discovering new cultures, civilizations, and mythologies. | The risk of deviating from the franchise’s core identity. |
| Gameplay | New environments, characters, and enemies would bring unique challenges and gameplay mechanics. | The game might deviate from the hack-and-slash style, which the franchise is known for. |
| Storylines | Opportunities for branching narratives, as the events of Ragnarök have an impact on the Egyptian timeline. | Kratos may struggle to find his role in a world with limited connections to the Greek Pantheon. |
| Visuals | A mix of ancient Egyptian architecture and mythological creatures would present a visually stunning setting. | The visual design might detract from the gritty tone established in previous games. |
Conclusion
There are many directions the God of War franchise could take next, and exploring the mysterious world of ancient Egypt with Montu, Set, and Anubis seems like an intriguing possibility. The potential for world-building, gameplay mechanics, and storylines is vast in this setting, offering limitless opportunities for new experiences.
While there’s no solid confirmation on what’s to come, considering the implications of Sindri’s disappearance and the world’s continued exploration, Egypt as a setting could prove an captivating and refreshing departure from previous games. With its storied history and mythology, the possibilities for a game set in ancient Egypt could be endless.
As God of War continues to traverse the realms of mythology and the Nine Worlds, Egypt seems like an exciting and potentially transformative option for the next installment of the franchise.
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