Who does the most healing per second in Overwatch?

Who Does the Most Healing Per Second in Overwatch?

In the world of Overwatch, healing heroes play a crucial role in keeping their teammates alive and in the game. Among them, some heroes shine brighter than others when it comes to healing per second. In this article, we’ll dive into who does the most healing per second in Overwatch.

Main Healing Heroes

While there are many heroes who have healing abilities, some are considered main healing heroes. These heroes have significantly higher healing outputs than others. Let’s look at three main healing heroes: Ana, Kiriko, and Moira. These heroes have powerful healing abilities and are often considered to be the most versatile healers in the game.

How Much Do They Heal per Second?

Ana is widely considered one of the most powerful healing heroes in Overwatch. Her healing per second is 93.75, a significant amount of healing that can change the tide of a team fight. Her Primary Fire ability, which gives 100 HP per second for 2 seconds, adds to this total.

Kiriko‘s healing abilities are also impressive, offering 130 HP per second. Her Healing Ofuda ability allows her to heal allies within a certain distance, while her Suze Shrine ability gives an additional 50 healing per second to nearby teammates.

Moira, on the other hand, heals for 70 HP per second. Her Primary Fire ability gives 65 healing per second to herself and up to 3 nearby allies.

Hero Healing Per Second (Primary Fire) Total Healing
Ana 93.75 187.5 (2 seconds)
Kiriko 130 130 (Continuous)
Moira 65 (65 allies) 65

These numbers may not be the only healers in Overwatch, but they are often considered the main healing heroes in team compositions.

How Do Their Healing Abilities Work?

We’ve seen that these main healing heroes have powerful healing abilities. Ana‘s Primary Fire ability is especially noteworthy for its ability to heal herself and allies within range. Kiriko‘s Healing Ofuda ability ensures that her healing output is consistent throughout the match.

Moira‘s healing ability is more complicated, as it depends on how many nearby allies she heals. Her Primay Fire ability gives each ally 65 healing, whereas her Orb of Harmony absorbs damage and transfers it to heal allies.

Are There Better Healing Heroes?

While the main healing heroes in Overwatch are impressive in their healing abilities, other heroes could be considered better at healing in different situations. Mercy, a support hero, may not top the charts in terms of healing per second, but her Resurrect ability brings a fallen ally back to life, making her a valuable asset to her team.

Some heroes, like Lucio, may not be thought of as main healing heroes, but they provide a consistent output of healing through their Abilities. Lucio‘s Healing Boost ability gives health regeneration to himself and allies within range. His Speed Boost ability not only speeds up allies but also causes them to regenerate health while moving. So, while he may not be the go-to healing hero, Lucio is a force to be reckoned with on the battlefield.

Which Hero is the Most Consistent

In conclusion, when it comes to healing per second in Overwatch, Ana and Kiriko excel. Their primary fire and healing abilities ensure that they can deal consistent healing output throughout a match. Moira, however, may not top the charts as much, but her Primay Fire ability gives a boost to nearby teammates.

Hero Consistency
Ana 10/10 (High rate of healing per second, consistent output throughout the match)
Kiriko 9.5/10 (High healing rate, consistent output)
Moira 7/10 (Fluctuating healing output, requiring allies to be in range to maximize healing)

There you have it! In conclusion, Ana and Kiriko emerge as the top healers, followed closely by Moira, who, despite her strengths, may not offer the same degree of consistency as the first two. Whichever hero you choose, remember their healing abilities are key to keeping teammates alive and winning in Overwatch!

Note: The figures mentioned for healing per second are based on estimates and may vary depending on the situation or the player’s skill level.

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