Why Did People Hate Call of Duty: Infinite Warfare?
Call of Duty: Infinite Warfare was released in 2016, and it received a lukewarm response from fans and critics alike. Despite being a popular franchise, Infinite Warfare’s departure from the traditional Call of Duty formula and its focus on sci-fi elements led to a significant backlash. In this article, we’ll explore the reasons why people hated Call of Duty: Infinite Warfare.
Poor Receptor to Sci-Fi Elements
One of the main reasons why Infinite Warfare received negative feedback was its shift towards sci-fi elements. The game’s storyline took place in a futuristic setting, with players battling against alien forces and exploring space. This departure from the traditional World War II or modern-day settings of previous Call of Duty games left many fans feeling disconnected from the franchise.
Lack of Connection to the Series’ History
Infinite Warfare’s storyline also didn’t feel connected to the series’ history, making it difficult for fans to relate to the characters and plot. The game’s protagonist, Captain Nick Reyes, was a new character, and the storyline didn’t have any ties to previous games in the series. This lack of continuity made it hard for fans to become invested in the game’s narrative.
Poor Multiplayer Experience
The multiplayer mode in Infinite Warfare was also criticized for its lack of innovation and uninspired maps. The game’s Zombies mode, which was a fan favorite in previous Call of Duty games, was also seen as underwhelming and lacking in new features.
Changes to the Game’s Mechanics
Infinite Warfare introduced some significant changes to the game’s mechanics, such as the removal of traditional perks and the introduction of a new movement system. These changes were seen as jarring and disrupted the game’s flow, making it difficult for players to adapt.
Negative Reception on Social Media
The game’s poor reception was reflected on social media, with many fans expressing their disappointment and frustration with the game. The game’s Reddit page was filled with negative comments and criticism, with many players feeling that the game was a betrayal of the Call of Duty franchise.
Sales and Revenue
Infinite Warfare’s poor reception also affected the game’s sales and revenue. The game sold around 5 million copies in its first month, which was a significant drop from previous Call of Duty games. The game’s poor sales led to a decline in the franchise’s overall revenue, and the game’s developer, Infinity Ward, faced criticism for the game’s poor quality.
Conclusion
Call of Duty: Infinite Warfare’s poor reception was due to a combination of factors, including its poor receptor to sci-fi elements, lack of connection to the series’ history, poor multiplayer experience, changes to the game’s mechanics, and negative reception on social media. The game’s poor sales and revenue also had a significant impact on the franchise’s overall performance.