Why did they kidnap the baby in Fallout 4?
In the game Fallout 4, the kidnapping of Shaun, the protagonist’s son, is a crucial event that sets the stage for the player’s journey. But why did Kellogg and the Institute kidnap him in the first place? In this article, we will dive into the motivations behind this significant plot point and explore the implications of their actions.
Kellogg’s orders
According to Fallout 4’s game data and developer interviews, Kellogg, a key antagonist, received orders from the Institute to kidnap Shaun. The Institute wanted Shaun to become a specimen for their experiments, and Kellogg was instructed to eliminate any obstacles that stood in the way of achieving this goal. These orders were likely given by the Institute’s leadership, who saw Shaun’s genetic makeup as ideal for creating a new generation of synths with improved characteristics.
Genetic superiority
Shaun, as the son of the protagonist and the sole survivor of Vault 111, had a unique genetic makeup that set him apart from others. He inherited his father’s pre-war DNA, which was free from the effects of nuclear radiation and genetic mutations that were common in the post-war era. This made him an ideal candidate for the Institute’s experiments, as his genetic material could be used to create synths with a high level of purity and minimal defects.
Preston Garvey and synth Shauns
In an unexpected twist, Preston Garvey, a companion character, reveals that there were multiple synth Shans created to replace the real one. These synth Shans were used as bait to lure Kellogg into a trap, but ultimately, they failed to achieve their objective. This revelation highlights the complexity and cunning of the Institute’s plans, showcasing their willingness to go to great lengths to achieve their goals.
The implications
The kidnapping of Shaun had significant implications for the game’s narrative and gameplay. It sparked the quest for the player to rescue Shaun, drive Kellogg and the Institute off, and ultimately bring them to justice. Throughout the game, the player is drawn into a complex web of politics and deceit, with the fate of humanity hanging in the balance.
Key Takeaways:
• Kellogg’s orders came from the Institute, who saw Shaun’s genetic makeup as ideal for creating improved synths.
• Shaun’s unique genetic makeup made him a target for the Institute’s experiments.
• Preston Garvey reveals that there were multiple synth Shans created, used to lure Kellogg into a trap.
In conclusion, the kidnapping of Shaun in Fallout 4 was a deliberate and well-planned move by the Institute, fueled by their desire to create a new generation of superior synths. The player’s mission to rescue Shaun and thwart the Institute’s plans serves as a powerful motivator for the game’s narrative, drawing us deeper into the world of Fallout 4 and the complex web of conflicts and motivations that drive its characters.
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