Why do tanks do more damage than DPS?

Why Do Tanks Do More Damage than DPS?

A common debate in the gaming community is whether tanks should do more damage than Damage Per Second (DPS) heroes. While there are different opinions on the matter, there are specific reasons why tanks can accumulate more damage over time, making them seem more dominant in some cases.

Tanks Have Higher Duration of Battles

Tanks are designed to take damage and withstand intense fights. Due to their defensive capabilities and survivability, they have a longer duration of battles compared to DPS heroes, who usually try to win fights quickly. Higher duration means more opportunities for tanks to deal damage.

Tank Abilities that Deal Damage

Some tanks have abilities that deal massive damage to enemies. Examples include the Reinhardt Earthshatter, which launches Reinhardt towards his foes, stunning them and knocking them back. This talent can cause significant damage upon impact. Similarly, Junkrat’s RIP-Tires can blow up in proximity to enemies, dealing AOE damage. These are just a few examples, but other tanks also possess abilities that deal significant harm.

Shield Health: A Shield is a Second Life

Tank shields in Overwatch have significantly higher health pools than those of other heroes, allowing them to absorb much more damage. Some shields, like Reinhardt’s Titan Reactor, even revive the tank when depleted! This increased shield health prolongs their duration in a fight and allows them more opportunities to deal damage while keeping their enemies at a distance.

Inflation of Tank Damage Output with Abilities and Items

Damage output can be greatly inflated via abilities, ultimates, and items. Tanks usually have more options for items that boost their damage while maintaining their survivability, such as Reinhardt’s War Banner, which significantly increases damage output when under 20% health.

Comparing DPS between Tanks and DPS Heroes

Here is a rough example of damage output from select heroes, illustrating how these factors can impact overall DPS:

Hero HP Damage per Second
Soldier 76 (DPS Hero) 400-500 15-20
Reinhardt (Tank Hero) 3500-4200 40-60
Baptiste (Tank Hero) 2500-3500 25-50

While the damage outputs are relatively high, when considering their overall duration, tanks may have an easier time amassing large amounts of damage even with moderate damage per second numbers.

Conversing the Perception of Damage Deal

A misconception often seen in gaming discussions is how damage output is measured or perceived. In many scenarios, DPS heroes seem ineffective due to their limited amount of time in fights compared to the battle duration of tanks, which leads to tanks appearing to do more damage overall. It’s essential to account for combat duration and hero role definition when comparing damage outputs.

In conclusion, the reason for tanks accumulating more damage stems from a combination of aspects, such as sustained battles, in-game abilities and items influencing damage output, massive shields and lifelines, and an understandable misconception of how damage numbers are calculated. Keep an eye out for this trend in Overwatch as game adjustments and hero rebalances continue to evolve.

It is hoped that the abovementioned explanations help your readers grasp why tanks, albeit not directly responsible for an enemy’s demise, achieve higher overall damage. Thank you for the request for assistance, and we do hope it contributes positively.

For those who came across this and wish additional information :

Additional clarification on some aspects:
-The damage inflation and scaling issues in certain tanks will help you to see more effective damage on their end – The comparisons are done while considering specific abilities, synergies and other interactions happening in combat
Reinhardt’s abilities aren’t mentioned because the tank’s potential, like most aspects, could vary. Remember that even tanking classes have room for strategy variation. This could resultantly affect outcomes
Thereby, with such details addressed, more substantial tank damage seems achievable and easier to notice in games without any doubt.

By considering various perspectives, tanks can take advantage of both their unique role and situation to gain the upper edge in a match, effectively contributing to a balanced engagement.

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