Why do you start Skyrim as a prisoner?

Why Do You Start Skyrim as a Prisoner?

The Elder Scrolls V: Skyrim is an iconic video game that has captivated gamers worldwide with its sprawling open world, rich storytelling, and intricate gameplay mechanics. One of the most intriguing aspects of the game is the fact that it begins with the player taking on the role of a prisoner. But why?

The Prisoner Archetype

In many story-driven games, the player takes on the role of a hero, a powerful warrior, or a powerful mage. However, Skyrim takes a different approach by starting with a more humble character. The player is a prisoner, a character who is about to face execution on the grounds of treason.

The Concept of a Void

According to various sources, including the FAQ section of the game, the prisoner is a blank slate, a "void" that awaits the player’s input to shape their character. In this sense, the prisoner’s lack of identity and lack of backstory allows the player to project their own thoughts, feelings, and personality onto the character.

The Hero’s Journey Begins

As the game progresses, the player’s character evolves from a prisoner to the Dragonborn, a heroic figure destined to save the world from destruction. The journey from prisoner to Dragonborn is a classic case of the hero’s journey, where the protagonist starts as an ordinary person but gradually becomes extraordinary through the challenges they face.

The Significance of Escape

The act of escape from prison is a powerful symbol in the game, representing the character’s rebellion against their circumstances and the beginning of their journey as the Dragonborn. As the player escapes, they are given the opportunity to shape their character’s development, choosing their skills, abilities, and even their appearance.

The Repercussions of Escape

However, escaping from prison also has consequences. Skyrim‘s game mechanics are designed such that the player’s escape will attract the attention of the authorities, leading to a bounty being placed on their head. This is a clever way to make the player feel like a fugitive, constantly on the run from the guards and other enemies.

The Thane’s Bane

In some holds, the player can actually appeal to the Thane to clear their bounty. This is a unique twist on the traditional "rogue" or "lawbreaker" archetype, allowing the player to redeem their character and start anew. Skyrim offers a range of choices that allow the player to play the game in different ways, making it a true masterpiece of game design.

Conclusion

In Skyrim, the initial scenario of starting as a prisoner is more than just a clever plot device – it’s a thought-provoking commentary on identity, free will, and the human condition. By adopting the role of a prisoner, the player is encouraged to think about their character’s motivations, goals, and values, making their journey as the Dragonborn all the more meaningful and rewarding.

Key Takeaways

  • The prisoner archtype allows the player to project their own identity and personality onto the character
  • The escape from prison represents the character’s journey from ordinary to extraordinary
  • The repercussions of escape, such as the placement of a bounty, create a sense of tension and urgency
  • The game offers choices that allow players to play the game in different ways, making it a true masterpiece of game design

Table of Contents

  • The Concept of a Void
  • The Hero’s Journey Begins
  • The Significance of Escape
  • The Repercussions of Escape
  • The Thane’s Bane
  • Conclusion
  • Key Takeaways
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