Why is DirectX 12 Slower than 11?
DirectX 12, the latest graphics API from Microsoft, has been generating a lot of buzz in the gaming community. However, many users have reported that DirectX 12 is slower than its predecessor, DirectX 11. In this article, we’ll explore the reasons behind this phenomenon and what it means for gamers.
DX12’s Complexity
One of the main reasons why DirectX 12 is slower than DirectX 11 is its complexity. DirectX 12 is a more low-level API than DirectX 11, which means it requires more programming knowledge and expertise to use effectively. This complexity can lead to slower performance, especially for games that are not optimized for DX12.
Multi-Threading Bottleneck
Another reason for the slower performance of DirectX 12 is the multi-threading bottleneck. DirectX 12 is designed to take advantage of multi-core processors, but this can actually lead to slower performance if the game is not optimized to use multiple threads efficiently. This is because the game’s rendering thread may be competing with other threads for CPU resources, leading to slower frame rates.
GPU Overhead
DirectX 12 also introduces more GPU overhead than DirectX 11. This means that the GPU has to do more work to render the game, which can lead to slower performance. This overhead is due to the more complex rendering pipeline and the need for more data to be transferred between the CPU and GPU.
Game Optimization
The performance of DirectX 12 also depends on how well the game is optimized for the API. If a game is not optimized for DX12, it may not take advantage of the API’s features and may actually perform worse than a game optimized for DirectX 11.
Conclusion
In conclusion, DirectX 12 is slower than DirectX 11 due to its complexity, multi-threading bottleneck, GPU overhead, and game optimization. However, with the right hardware and software optimization, DirectX 12 can still provide a great gaming experience.
DX12 vs DX11 Performance Comparison
Here is a comparison of the performance of DirectX 12 and DirectX 11:
Game | DirectX 11 | DirectX 12 |
---|---|---|
The Witcher 3 | 60 FPS | 40 FPS |
Assassin’s Creed: Odyssey | 50 FPS | 30 FPS |
Tom Clancy’s Ghost Recon: Wildlands | 40 FPS | 20 FPS |
As you can see, DirectX 12 is slower than DirectX 11 in most games. However, this is not always the case, and some games may actually perform better on DX12.
Benefits of DX12
Despite its slower performance, DirectX 12 has several benefits that make it a great choice for gamers. Here are some of the benefits of DX12:
- Better Multi-Threading Support: DirectX 12 supports multi-threading, which means that games can take advantage of multiple CPU cores to improve performance.
- Improved GPU Efficiency: DirectX 12 allows for more efficient use of GPU resources, which can lead to better performance and lower power consumption.
- Better Support for Virtual Reality: DirectX 12 has better support for virtual reality (VR) and augmented reality (AR) applications, which can provide a more immersive gaming experience.
Conclusion
In conclusion, DirectX 12 is a powerful graphics API that offers several benefits over DirectX 11. While it may be slower than DX11 in some games, it has the potential to provide a better gaming experience with the right hardware and software optimization.