Why isn’t Kindred played as ADC?
Kindred, the Eternal Hunters, is a versatile champion with abilities that make her suitable for various roles in the game. Despite her versatility, Kindred is not commonly played as an Attack Damage Carry (ADC). In this article, we’ll explore the reasons why Kindred is not typically played as an ADC and highlight some key points about her abilities.
Key Takeaways
- Kindred’s ultimate ability doesn’t improve her all-in potential, making it challenging for her to be a effective ADC.
- Her ability cooldown is relatively high, which hinders her mobility and survivability in team fights.
- Kindred’s abilities are better suited for objective taking and zone control, rather than dealing damage to enemy champions.
Why Kindred’s Abilities aren’t Suitable for ADC
- Kindred’s Ult: Reap and Sow – This ability has a 40-second cooldown, which makes it challenging to use as a finishing blow in a team fight. Additionally, it only damages enemy champions within a small radius, making it difficult to effectively clear waves or take out enemy structures.
- Ability Cooldown: Kindred’s abilities have relatively high cooldowns, making it difficult for her to deal consistent damage. Her auto-attack reset on her W ability (Wolf’s Fang) is useful, but the ability itself has a 25-second cooldown, which means she won’t be able to deal consistent damage throughout a fight.
- Kindred’s Damage Output: While Kindred can deal damage with her abilities, her damage output is not particularly high compared to other ADCs. Her Q ability (The Hunter’s Path) deals a moderate amount of damage, but her W ability has a smaller radius and can be difficult to aim accurately.
Kindred’s Strengths in Other Roles
- Objective Taking: Kindred’s abilities are well-suited for taking objectives, such as Dragon or Baron Nashor. Her ultimate ability can be used to clear the area around the objective and make it easier for her allies to take it.
- Zone Control: Kindred’s W ability can be used to create a "zone" around herself, making it difficult for enemies to approach. Her ultimate ability can also be used to zone out enemies, making it easier for her allies to push lanes or take objectives.
- Mobility: Kindred’s mobility is one of her greatest strengths. She can use her E ability (Ethereal Shift) to quickly reposition herself on the battlefield, making her difficult to pin down.
Conclusion
While Kindred has the potential to be a strong champion in certain roles, she is not well-suited for playing as an ADC. Her abilities have high cooldowns, making it difficult for her to deal consistent damage, and her damage output is not particularly high. However, she can excel in other roles, such as taking objectives and providing zone control. With careful planning and positioning, Kindred can be a powerful force on the battlefield.
Stats Comparison
| Champion | Attack Damage | Ability Power | Ability Cooldown | Mobility |
|---|---|---|---|---|
| Kindred | 60-80 | 20-30 | 25-40 seconds | High |
| Typical ADC | 100-120 | 30-50 | 15-20 seconds | Low-Moderate |
Note: These stats are approximate and can vary depending on the build and items used.