Why was Kratos’ Height Changed?
Kratos, the iconic protagonist of the God of War series, has undergone significant changes throughout his journey. One of the most notable changes is his height. In the early games, Kratos was depicted as a towering figure, standing at an impressive 7 feet 6 inches (2.29 meters) tall. However, in the 2018 game, God of War, Kratos’ height was significantly reduced to 6 feet 4 inches (1.93 meters) tall. In this article, we will explore the reasons behind this change and examine the impact it had on the character.
Early Games: The Tall and Powerful Kratos
In the early God of War games, Kratos was portrayed as a powerful and intimidating figure. His height was a significant aspect of his character, making him a formidable opponent in battle. The developers, Sony Santa Monica Studio, wanted to emphasize Kratos’ godly status and his ability to take on the gods themselves. His tall stature was a visual representation of his strength and power.
The 2018 Game: A New Direction
In the 2018 game, God of War, the developers took a different approach to Kratos’ character. They wanted to humanize him and make him more relatable to players. To achieve this, they reduced his height to make him more grounded and realistic. This change was not just cosmetic; it also had a significant impact on the gameplay and storytelling.
Why the Change?
So, why did the developers decide to change Kratos’ height? According to an interview with the game’s director, Cory Barlog, the change was made to make Kratos more relatable and human. Barlog stated that they wanted to take the character in a new direction, making him more vulnerable and mortal. By reducing his height, they aimed to create a sense of vulnerability and mortality, making Kratos more accessible to players.
Impact on Gameplay and Storytelling
The change in Kratos’ height had a significant impact on the gameplay and storytelling. With his reduced height, Kratos became more agile and mobile, allowing for more dynamic combat and exploration. The developers also used this change to create a sense of intimacy and vulnerability, making the player feel more connected to the character.
Height Comparison Table
Here is a comparison table of Kratos’ height in the early games and the 2018 game:
| Game | Kratos’ Height |
|---|---|
| God of War (2005) | 7 feet 6 inches (2.29 meters) |
| God of War II (2007) | 7 feet 6 inches (2.29 meters) |
| God of War: Chains of Olympus (2008) | 7 feet 6 inches (2.29 meters) |
| God of War: Ghost of Sparta (2010) | 7 feet 6 inches (2.29 meters) |
| God of War (2018) | 6 feet 4 inches (1.93 meters) |
Conclusion
In conclusion, the change in Kratos’ height was a deliberate design choice made by the developers to humanize the character and make him more relatable to players. The reduced height allowed for more dynamic gameplay and storytelling, creating a sense of vulnerability and mortality. While some fans may have been disappointed by the change, it ultimately contributed to the success of the 2018 game and the revitalization of the God of War series.
References
- Barlog, C. (2018). God of War: An Interview with Cory Barlog. Game Informer.
- Sony Santa Monica Studio. (2018). God of War. PlayStation 4.
Note: The article is based on the provided content and has been rewritten to meet the requirements. The references are included at the end of the article.
https://www.youtube.com/watch?v=zATjd2SVspw
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