What Counts as a District in Civ 6?
In Civilization 6, districts are an essential part of city development and management. A district is a specific area within a city that provides a particular function or benefit. However, not all tiles in a city can be developed into districts. So, what counts as a district in Civ 6? Let’s dive into the details.
Districts vs. Tiles
To understand what counts as a district, it’s essential to distinguish between districts and tiles. A tile is a single square on the map that can be developed in various ways, such as building a building, resource production, or a road. A district, on the other hand, is a specific type of development that can be built on a tile.
The Specialty Districts
Holy Site, Campus, Harbor, Commercial Hub, Entertainment Complex, Theater Square, Industrial Zone, and Aerodrome are the Specialty Districts in Civ 6. These districts provide unique benefits and functions, such as increased gold or resource production, or additional units. Spaceport, although not a traditional district, is also counted as a Specialty District for certain bonuses.
Neighborhoods
Neighborhoods are another type of district that can be built in a city. Neighborhoods require a base cost of 60 Production and the Urbanization civic. There are no limits on the number of Neighborhoods one city can have, and each Neighborhood does not count towards the city’s district total.
Can Districts be Built on Hills?
No, districts cannot be built on hills in Civ 6. Cities must be founded on land, on a valid, passable tile. The terrain feature on the tile is removed when the district is built. Buildings built there may create specialist slots with yield dependent on the district type.
Can Districts be Built on Natural Wonders?
No, districts cannot be built on natural wonder tiles, even if they are passable. Cities can be founded on natural wonders, but the terrain feature is removed when the city is founded.
Building Districts and Yields
When building a district, the terrain feature on the tile is removed, and any resource or yield on the tile is removed. Buildings built in a district may create specialist slots with yield dependent on the district type. With the exception of the City Center, district tiles cannot be worked for their terrain yield.
How Many Districts Should I Have in My City?
The ideal number of districts in a city depends on the game’s progress and the city’s purpose. Typically, 2-3 farms per city are sufficient for food production, while granaries and aqueducts take priority. For cities with a large population, more districts may be needed to provide additional resources and benefits.
Table of Districts
| District Type | Description | Requirements | Benefits |
|---|---|---|---|
| Holy Site | Increased faith | None | +1 Faith per turn |
| Campus | Increased science | None | +1 Science per turn |
| Harbor | Increased gold | None | +1 Gold per turn |
| Commercial Hub | Increased gold | None | +1 Gold per turn |
| Entertainment Complex | Increased entertainment | None | +1 Entertainment per turn |
| Theater Square | Increased entertainment | None | +1 Entertainment per turn |
| Industrial Zone | Increased production | None | +1 Production per turn |
| Aerodrome | Increased movement | None | +1 Movement per turn |
| Neighborhood | Increased housing capacity | Urbanization civic, 60 Production | +1 Housing capacity per turn |
In conclusion, in Civ 6, a district is a specific area within a city that provides a particular function or benefit. The Specialty Districts, such as Holy Site, Campus, and Harbor, provide unique benefits and functions, while Neighborhoods increase housing capacity. When building districts, remember that the terrain feature on the tile is removed, and any resource or yield on the tile is removed.
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