What is the hot rule in Warhammer 40k?

What is the Hot Rule in Warhammer 40k?

In the grim darkness of the 41st millennium, the Hot rule is a crucial aspect of gameplay in Warhammer 40k. It can mean the difference between a game-winning shot and a crippling blow to your opponent. In this article, we’ll delve into the specifics of the Hot rule, its implications, and strategies to help you master this fundamental aspect of Warhammer 40k.

The Basics of the Hot Rule

The Hot rule, also known as Gets Hot, is a special rule that affects certain types of weapons in Warhammer 40k. When a model with a weapon that has the Hot rule fires, there is a chance that the weapon will "overheat" and cause the wielder to suffer casualties.

How the Hot Rule Works

Here are the key points to remember about the Hot rule:

Rolling on a 1: When an operative makes a shooting attack with a weapon that has the Hot rule, and the attack roll result is a 1, the weapon gets hot. In this case, the wielder suffers 3 mortal wounds.
Re-rolling: If a model has the ability to re-roll its rolls To Hit (including BS 6+ or the Twinlinked special rule), the model can re-roll the gets hot result of 1 for weapons that do not roll To Hit.

Types of Weapons Affected by the Hot Rule

The Hot rule specifically applies to the following weapon types:

Plasma Cannon: This is a high-powered weapon that fires concentrated plasma energy. The chance of overheating increases its destructive potential.
Executioner Cannon: Similar to the plasma cannon, the executioner cannon fires multiple shots, making it more likely to trigger the Hot rule.

Tactics and Strategies for Handling the Hot Rule

While the Hot rule can be a significant threat to your models, there are strategies to mitigate its impact:

Choose wisely: Select weapons that do not have the Hot rule for critical shots or critical areas of the battlefield.
Use cover: Keeping your models behind cover or in a position where the weapon is less likely to trigger the Hot rule can help reduce the risk.
Re-roll carefully: If you have a re-roll ability, carefully consider whether to re-roll a gets hot result, especially if the weapon does not roll To Hit.

Conclusion

The Hot rule is a crucial aspect of Warhammer 40k gameplay, and understanding how it works can significantly improve your chances of victory. By choosing the right weapons, using cover effectively, and re-rolling wisely, you can mitigate the risks associated with the Hot rule and emerge victorious on the battlefield.

In our next article, we’ll explore more advanced tactics and strategies for handling the Hot rule, as well as other special rules in Warhammer 40k. Stay tuned for more in-depth analysis and insights on how to master the game.

Additional Resources:

  • Warhammer 40k Core Rulebook, pp. 120-121
  • FAQ articles on the official Warhammer 40k website

Table: Examples of Weapons Affected by the Hot Rule

Weapon Type Description
Plasma Cannon A high-powered weapon that fires concentrated plasma energy.
Executioner Cannon Fires multiple shots, increasing the chance of overheating.

Bulleted List: Tips for Handling the Hot Rule

• Choose wisely
• Use cover
• Re-roll carefully

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